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Castle Torgeath: Descent Into Darkness Ativador Download [Torrent]

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Updated: Mar 27, 2020





















































About This Game The darkest journeys often have the smallest beginnings…Called upon by an old friend, you find yourself on a mission to discover the whereabouts of a missing Expedition sent to the ancient ruins of Castle Torgeath. Upon your arrival a cave in seals your exit, also sealing your fate. Knowing that no other option remains, you begin your descent into the depraved depths of Castle Torgeath.The journey will not be easy, for Torgeath has a long and bloody history. Monsters, curses, and even starvation will impede your progress. Many who have ventured into the castle’s depths have never returned.Along the way you will have to master the sword and the spell if you hope to survive. As you venture further into Castle Torgeath you will discover the story of the Expedition and the dark fate that befell the castle’s inhabitants. Features Enjoy the artistic style of a 3D free motion first-person dungeon adventure.Feel the retro experience come to life in modern form.Play an interesting mix of several genres that creates a unique dungeon crawler which rewards quick reactions, good stat management, and careful exploration.Experience an eerie ambiance that puts you on edge.Enhance yourself with a RPG system that allows you to choose what your character specializes in and how you approach combat.Survive by scavenging food, potions, and other supplies.Combat a reanimation fog that morphs fallen enemies.Barter with the Phantom Trader for 3 different special power-ups.Challenge yourself in Rogue Mode where you only have one chance to live.Fight intense battles using up to 6 different weapons against over 20 types of enemies.Discover an in-depth story that explains the events that previously occurred in the castle.Castle Torgeath was influenced by games such as Hexen and King’s Field and aims to maintain a dark and eerie ambiance. We’ve combined elements from past dungeon games along with a small brush of horror and our own design to bring you an exciting dungeon adventure. Castle Torgeath is bringing back the 3D dungeon adventure and we hope you will come along for the ride! 7aa9394dea Title: Castle Torgeath: Descent into DarknessGenre: Action, Adventure, Indie, RPGDeveloper:Dungeoneering StudiosPublisher:Black Shell MediaRelease Date: 22 Jan, 2016 Castle Torgeath: Descent Into Darkness Ativador Download [Torrent] Game is so annoying and boring in unbelievable levels! Endless flat\/cubic\/empty\/similar corridors without any plot or design. But worst part that gameplay is terrible unbalanced. Health potions are very rare, but monsters always will chase and hurt you. But if you will not die because of it - you surely will die because of starvation\/end of food. And you will die for sure - because as i said before - corridors are endless long and even without monsters you will spent all you stamina\/food for running through these eternal hallways in search for stupid keys. Very poor game in all acpects. Not recommend at all. Avoid!P.S. Game went in full release and new sshots are looks promising. But i am too lazy to check that out again... Cheats please:). A nostalgic trip back to the RPG days of yore. For $8 I was suprised with what I got but what you get is good if you enjoyed games like Kings Field.Combat is your choice of 3 weapons and spells (you find more along the way if you explore) with a thrust\/sweep\/overhead melee attack.Takes a few encounters to get a feel for how to engauge and dance around a foe but after that you will be a master at it.Lots of item drops to the point you will not know what to do with all your potions, gold, food and junk. finding the right balance to hold and drop gives a more realistic feel to the doungen dive though hope is had in future updates more trade features\/encounters will be added.A good way to spend an even enjoying a simple but fun and very nostalgic game.. Decent times in a dungeon. A bunch of weird things about this game, but they eventually grew on me. At least I can move around unlike some games I know. 7\/10. Well, after playing the game for over 5 hours, I can safely say it\u2019s been an enjoyable experience. The game is not without its rough edges, but for the most part it turns out to be a good time.Castle Torgeath\u2019s core gameplay revolves around exploring a dungeon while fighting and killing enemies and attempting to discover what happened to the group that was sent there before. Most of your time will be spent killing mobs or enemies with either melee weapons or the occasional spell, and while I did find this fun, it could get somewhat repetitive. When I started the game initially, some of the story was presented upfront, but I quickly noticed that most of the story afterwards came from books or letters. This does mean that reading a lot in the game can have a positive impact to your understanding of the story, but that depends if you like\/are willing to read a lot. I personally found the trade-off worthwhile, as I really liked the story and wanted to understand what happened to the guys you were sent in to find, not to mention the older notes on the people who lived there long ago.Further along, I noticed that the game had a form of survival through the use of a food bar over a traditional stamina bar. I found this to be rather strange, but I never really had any issues finding food, since there was nothing really stopping me from picking up anything and everything. Not long through the first level, I encountered some kind of blue mist that spawned on a previously slain enemy. My first reaction was to strike at it with my sword, but once I saw the strange shield around it I decided to back off and run for a while. Eventually, I used my magic to kill it, and would later find out that if you make use of one of the ghost-like npcs, you can empower your weapons with magic. You could then kill it with melee attacks, which I thought was a nice touch. For me, the blue fog was a good edition to the game, because it added a level of suspense and surprise that the game\u2019s combat otherwise didn\u2019t have. After playing for many hours at a time, having a mist creature come at you from out of nowhere can give you quite the jump scare, and break up any feelings of repetition or silence. I also very much enjoyed that it\u2019s existence wasn\u2019t just as a game enemy, as the story mentions that it was some kind of entity that was here from a time before.As of the time of writing this review, I\u2019ve successfully completed about three levels within the game. Given that it felt like I was only halfway through the story, I\u2019d say there\u2019s still a good bit more I could get out of it. Overall, I felt like the game offered some good old dungeon exploration, and is a decently fun game for anyone interested in that.. Not bad for an adventure game like old times. I only wish it had better armor and weapon upgrades. Making the torch mandatory gets frustrating sometimes. I would much rather have a shield in that hand. Maybe have a light spell or something to give lumens.. I don't usually review games, but this game has recieved a few bad reviews lately. I can relate to them. But an hour will only get you so far in this game. There is a lot to explore. Which might I add is saying a lot for a game that was just released, and being developed by 3 people. For what it is I say it is worth the price.. At first it seems like the game has potential. It doesn't. The combat is basically button mashing until the mob dies. There really doesn't seem to be any finese in melee. Mobs head straight at you so the ONE spell you get isn't hard to land. The traps are thoughtless. Some don't even give you a chance of noticing them. I am one of those players that searches every nook and cranny. This game seems to have ZERO reward for that. Just head for the exit while holding down run... After five and half hours I finally got my first equipment "upgrade"; an axe... It is worse than the sword you start with. Seriously, there is no gear to be had in this game! I find gold bars every now and again and I am still at a loss as to what good gold is for. I guess at certain parts of the game there are dudes that sell you *temporary damages buffs, but I haven't seen the point. There is tons of crap to pick up everywhere, but it is junk. Find a helmet? Don't get too excited, the game considers it junk in your inventory. Oh and then I guess if you take too long exploring in a DUNGEON CRAWLER, some super tough mob teleports in and it doesn't seem to be harmed with melee... Hopefully you didn't bother using spells... I can count on one hand the number of games I just quit before finishing no matter how bad they are, this is one of them.. I think it would be a really good game for people(like me) who like the old style dungeon crawlers but in most games like this the main problem is bag space but besides food the pots are few and far between no drops from the mobs so if you vehad a little trouble early on and had to use your health pots your out of luck for awhile. it needs drops from the mobs,may-be a camp option to restore health, mana,etc maybe have some food heal heath other food heal mana. The main problems i have, is there are too many bars to fill and not enough stuff to fill them. in my opinion its a good game on the right track but with a few tweaks it could be Awesome, a game i could play for hours :).

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